I've begun watching The Repair Shop, a British reality tv show (first two seasons are available on Netflix in the US). The premise: People bring in their busted family heirlooms (music boxes, garden gnomes, paintings, clocks, furniture, teddy bears) to the repair shop (hosted at the Weald and Downland Living Museum in Sussex), where skilled artisans repair, restore, or remake them.
That's it. There's no competition. There's no appraisal of monetary or historic value. The dramatic tension comes from how the artisans confront and solve the problems in front of them, and the owners' responses to their repaired keepsakes. Seeing people moved, often to tears, by having an object--perhaps a tangible link to a beloved ancestor, or a reminder of a particular moment--repaired and returned to them, is one of the best parts of the show.
The show promotes an ethic of repair, which is both affecting and empowering. Seeing chewed up stuffed toys or shattered garden gnomes treated like relics seems like it should be ridiculous or absurd. Instead, seeing experts turn their whole attention to a problem, lavishing their care and taking pains to ensure that a stuffed toy can serve as confidant to another generation, or that a favorite chair can again be used, is moving, because it is a reminder of what it looks like when others take our cares as seriously as we do. Watching the artisans do their work is also a potent reminder of just how much can be repaired, if only we give it our full attention, our imagination, and our time.
The other aspect of the show that makes it a success are the craftspeople. They all seem completely delightful (and I hope they are), and they all have considerable expertise. I have, in my own research, been thinking a lot about how experiential knowledge--what you learn through your senses--is often conceptualized and presented. (If you're interested, there's a group of incredibly talented scholars at Columbia who are exploring this topic via a 16th-century manuscript of recipes and artisanal processes.) Learning by doing, and the kind of knowledge that learning by doing imparts, is not the same as learning via texts or theories. Roger Bacon, the 13th century philosopher, wrote that if you only learned about fire through reading, you'd have no real idea of what it was like to get burned. You have to get burned in order to fully understand it. Bacon also discussed how much natural philosophers (often associated with universities) had to learn from soldiers, farmers, miners, and herbalists. Bacon was still arguing for a strong distinction between elites and non-elites, but he also insisted that learning by doing can confer knowledge that can't be gained any other way.
In The Repair Shop, the artisans are constantly using their empirical knowledge, and their experience to solve problems and to repair items. When cleaning an antique shoe-stretcher, metalworker Dominic Chinea employs "an old farmer's trick:" an overnight soak in a solution of pure acetone and transmission fluid, a solution (in both senses) that you won't find in a book. They are constantly drawing on their empirical knowledge of how materials behave under different conditions in order to repair them, as when several of the experts worked together to replace an oak signpost and clean up a village sign that is always exposed to the elements. Amanda Middleditch and Julie Tatchell, who repair stuffed animals, can identify when something was produced by looking at the stitching, the fabric, or the stuffing. This isn't the same as expertise via connoisseurship (Antiques Roadshow or American Pickers), it's expertise gained from sustained, sensory experience.
It's this experience-based expertise that allows the repair shop to be what furniture restorer Will Kirk, "the workshop of dreams." He says it with a slightly ironic intonation, like I know, it's corny. But yet the show keeps me thinking to myself, Where do I want to place my attention? What do I dream of repairing? What can I learn by doing? What can I repair through my actions? At this moment, these seem like some of the most important questions to be asking.
Showing posts with label tv. Show all posts
Showing posts with label tv. Show all posts
Monday, June 15, 2020
Thursday, October 27, 2016
Robots: Will Either Kill Us or Help Us to Death
Greetings, humans. Lots of medieval/robot news to share.
While the NYT reports that the Pentagon is confronting the reality of autonomous killing devices, a new center dedicated to ethical, computational, engineering, and social dimensions of human and machine intelligence just launched at Cambridge University. Meanwhile, San Jose airport has just installed new employees--robot "greeters" to help bewildered passengers. But why do they look female? Laurie Penny explains it all. Finally, fans of the original "Westworld" who had hoped that the new tv show would include Medieval World can continue to keep hope alive...
While the NYT reports that the Pentagon is confronting the reality of autonomous killing devices, a new center dedicated to ethical, computational, engineering, and social dimensions of human and machine intelligence just launched at Cambridge University. Meanwhile, San Jose airport has just installed new employees--robot "greeters" to help bewildered passengers. But why do they look female? Laurie Penny explains it all. Finally, fans of the original "Westworld" who had hoped that the new tv show would include Medieval World can continue to keep hope alive...
Labels:
artificial intelligence,
automata,
current events,
robots,
tv
Wednesday, September 30, 2015
Creating Lives in "Black Mirror" and "Ex Machina"
Netflix has just announced that it will produce another dozen episodes of "Black Mirror," hallelujah. The brilliant series interrogates later-capitalist techno-modernity and the shifting boundaries between self and object--specifically, our personal computing devices. This broad topic--humanity's relationship to intelligent computers and robots--has been explored recently in the new tv show "Humans" on AMC and Alex Garland's Biblically inspired film, "Ex Machina." But "Black Mirror" tackles gender in ways that complicate and enrich the narratives of human-machine relations, and that are not replicated elsewhere.
Daniel Mendelsohn, in a superb essay out this summer in the NYRB, explored "Ex Machina," Spike Jonze's "Her," and the lineage of sentient machines in the western cultural imagination, arguing that the current crop of films and tv shows are less about machines that become like humans, and more about humans that become like soulless automatons. Mendelsohn used examples to describe both what he calls the "economic" kind of robots--machines that replace or augment human labor--and the "theological"--sentient objects made in their makers' images. Both groups of objects include those gendered as male (Talus, Frankenstein) and female (Haephestus' handmaidens, Ava).
Many tales of the sentient machine have an erotic charge. Ava, the SAI droid in "Ex Machina," was made, like her "sisters," to fulfill her creator's sexual fantasies. Of course, this goes all the way back to Pygmalion's statue of Galatea, whom Pygmalion created, adored, and used sexually before she was "brought to life" by Aphrodite. In fact, in every example that I can think of, when this story--of the creator and his uncannily life-like creation--appears with erotic elements, the creator is male and the created object is female.
Like "Ex Machina," "Be Right Back," the first episode of the second series of "Black Mirror" also takes up the limits of the human creator and the human-machine relationship. But unlike the other examples, the machine-being in "Be Right Back" is male, and the creator who calls him into being is female. Martha (Hayley Atwell) and Ash (Domhnall Gleeson)* move to a new house; Ash, addicted to his smart phone and social media updates, dies in a car accident; Martha discovers she's pregnant. She pays a service that mines Ash's entire online presence to create a simulacrum of him, first as a disembodied AI program, and then fully embodied in a synthetic form that is almost identical to Ash. As Martha, pregnant with Ash's child (we see them having pretty banal, and--to Martha--unsatisfying sex earlier), prepares to create a new life, she practices by bringing an old life (Ash) back. The synthetic version of Ash is eerily servile and literal-minded, but he is also an improvement on the "real" Ash in some ways. For example, he is a much more satisfying and skilled lover, something that delights and also discomfits Martha.
By making the creator figure a woman and the object a man, Charlie Brooker, the writer, highlights the importance of gender in creation stories in a way that is ultimately far more interesting than Garland's patriarchal "Ex Machina." Martha "creates" Ash just after she discovers that she is pregnant, and key moments of bonding with the synthetic Ash occur alongside hallmarks of her pregnancy, like when she shares the first sonogram image with the disembodied AI Ash. Brooker juxtaposes the narrative of natural creation (pregnancy, baby) with artificial creation (synthetic human replacement) and asks, how are we responsible for what we create? Martha grows to regret her synthetic creation, but she cannot destroy or abandon it. Part of the reason why is hinted in the poignant coda, which shows that the synthetic Ash is still "alive," but banished to the attic, where he is visited once a year by Martha's other creation, her daughter. This "father" is the only father her daughter will know.
*Of course, Domhnall Gleeson is the sacrificial Caleb in "Ex Machina."
Daniel Mendelsohn, in a superb essay out this summer in the NYRB, explored "Ex Machina," Spike Jonze's "Her," and the lineage of sentient machines in the western cultural imagination, arguing that the current crop of films and tv shows are less about machines that become like humans, and more about humans that become like soulless automatons. Mendelsohn used examples to describe both what he calls the "economic" kind of robots--machines that replace or augment human labor--and the "theological"--sentient objects made in their makers' images. Both groups of objects include those gendered as male (Talus, Frankenstein) and female (Haephestus' handmaidens, Ava).
Many tales of the sentient machine have an erotic charge. Ava, the SAI droid in "Ex Machina," was made, like her "sisters," to fulfill her creator's sexual fantasies. Of course, this goes all the way back to Pygmalion's statue of Galatea, whom Pygmalion created, adored, and used sexually before she was "brought to life" by Aphrodite. In fact, in every example that I can think of, when this story--of the creator and his uncannily life-like creation--appears with erotic elements, the creator is male and the created object is female.
Like "Ex Machina," "Be Right Back," the first episode of the second series of "Black Mirror" also takes up the limits of the human creator and the human-machine relationship. But unlike the other examples, the machine-being in "Be Right Back" is male, and the creator who calls him into being is female. Martha (Hayley Atwell) and Ash (Domhnall Gleeson)* move to a new house; Ash, addicted to his smart phone and social media updates, dies in a car accident; Martha discovers she's pregnant. She pays a service that mines Ash's entire online presence to create a simulacrum of him, first as a disembodied AI program, and then fully embodied in a synthetic form that is almost identical to Ash. As Martha, pregnant with Ash's child (we see them having pretty banal, and--to Martha--unsatisfying sex earlier), prepares to create a new life, she practices by bringing an old life (Ash) back. The synthetic version of Ash is eerily servile and literal-minded, but he is also an improvement on the "real" Ash in some ways. For example, he is a much more satisfying and skilled lover, something that delights and also discomfits Martha.
By making the creator figure a woman and the object a man, Charlie Brooker, the writer, highlights the importance of gender in creation stories in a way that is ultimately far more interesting than Garland's patriarchal "Ex Machina." Martha "creates" Ash just after she discovers that she is pregnant, and key moments of bonding with the synthetic Ash occur alongside hallmarks of her pregnancy, like when she shares the first sonogram image with the disembodied AI Ash. Brooker juxtaposes the narrative of natural creation (pregnancy, baby) with artificial creation (synthetic human replacement) and asks, how are we responsible for what we create? Martha grows to regret her synthetic creation, but she cannot destroy or abandon it. Part of the reason why is hinted in the poignant coda, which shows that the synthetic Ash is still "alive," but banished to the attic, where he is visited once a year by Martha's other creation, her daughter. This "father" is the only father her daughter will know.
*Of course, Domhnall Gleeson is the sacrificial Caleb in "Ex Machina."
Labels:
artificial intelligence,
automata,
current events,
film,
posthumanism,
robots,
tv
Sunday, July 12, 2015
Six And A Half Ways of Being Undead in "Game of Thrones"
Is Jon Snow really dead? That is the question that has been on everyone's minds since the finale of Season 5 (or since the end of ADWD)--including President Obama's. D. B. Weiss has said that Snow won't be back--"Dead is dead," quoth he. But of course, the learned reader knows that this phrase appears on the first page of A Game of Thrones, spoken by Gared, one of the Rangers. Royce responds, "But are they dead? What proof have we?"
Indeed.
In fact, there are a number of ways to come back from the dead on GoT, as we've seen since the pilot episode.
1) Wights, the risen dead in thrall to the White Walkers.
2) Mirri Maz Duur's resurrection of Khal Drogo.
3) Beric Dondarrion's resurrections by Thoros of Myr.
4) Those who seek death in the House of Black and White live again when the Faceless Men use their identities.
4.5) Qyburn "saves" The Mountain from death (or brings him back?) and turns him into something...else.
Book bonus:
5) Aeron "Damphair" Greyjoy serves the Drowned God as a priest, after he was drowned and resuscitated.
6) Varamyr Sixskins, a warg, who lives on after his human death in his wolf One-Eye.
Any other examples?
Indeed.
In fact, there are a number of ways to come back from the dead on GoT, as we've seen since the pilot episode.
1) Wights, the risen dead in thrall to the White Walkers.
2) Mirri Maz Duur's resurrection of Khal Drogo.
3) Beric Dondarrion's resurrections by Thoros of Myr.
4) Those who seek death in the House of Black and White live again when the Faceless Men use their identities.
4.5) Qyburn "saves" The Mountain from death (or brings him back?) and turns him into something...else.
Book bonus:
5) Aeron "Damphair" Greyjoy serves the Drowned God as a priest, after he was drowned and resuscitated.
6) Varamyr Sixskins, a warg, who lives on after his human death in his wolf One-Eye.
Any other examples?
Thursday, April 2, 2015
Out of Time: Outlander's Medievalism
"Outlander,"* the captivating historical fantasy/romance based on the series by Diana Gabaldon, has a lot going on: a charismatic, capable hero; a gorgeous love interest (or two); a terrifying villain; serpentine political machinations; textile porn; lush scenery; sex; and an unprecedented commitment to the female gaze. And something else: medievalism.
The medievalism of "Outlander" is there from the outset. Thoroughly modern Claire Beauchamp Randall and her urbane, ardent husband, Frank, venture to the Scottish Highlands for their second honeymoon. In the pilot episode, Claire's (and Frank's) modernity is emphasized over and over again...and especially when she suggests, with a few glances and a tantalizing lack of undergarments, that her husband go down on her in an abandoned castle (he agrees with enthusiasm). Their egalitarian partnership--sexual and otherwise--and Claire's full autonomy are highlighted against the gloomy medieval backdrop, which itself dates from a time when, supposedly, women were little more than chattel and had no autonomy of their own.
Later, Claire steps through the standing stones at Craigh na Dun and is thrown back in time, to 1743. The first thing that happens to her in 1743 is that she's almost raped by a British soldier and the second thing that happens is that she's rescued by a Scot and then taken prisoner--confirming the notion (for the audience and for Claire) that the past is a dangerous place for women. A mysterious local woman, Geillis Duncan, later warns Claire that the Highlands are no place for a woman alone; this warning stands in stark contrast to Claire's memories of the work she did as a nurse on the front lines in WWII, separated from her husband by their respective war duties. By the end of the episode, she ends up at the same castle--Castle Leoch--where she and Frank had their intimate interlude. Only now, Castle Leoch isn't abandoned. It's the bustling seat of Clan Mackenzie and Claire's new home/prison.
Claire's an Englishwoman in the Highlands, a sassenach (foreigner), and her Scots hosts (or captors) are suspicious of her for that reason. Her asynchrony is her secret, something that only she--and the audience--can know.** Claire's "out-of-time-ness" drives much of the plot: her attempts to escape her Scots guards and evade the sadistic British captain who tried to rape her and return to Frank, and her knowledge of the Jacobite Rising of 1745, which virtually destroyed much of the distinctive Highland culture. The audience learns, through voice over and flashback (or is it flash-forward?), that after the Battle of Culloden in 1745, the Highland clans were broken and their language--Gaelic--forbidden by the British. For Claire and for the audience, the outcome of the Rising is both history and foreknowledge, and Claire's anachronism gives rise to nostalgia for a way of life that will soon be lost.
That way of life, which Claire--and the audience--get to know over several episodes, is distinctly medieval, uninterrupted for centuries. Collum Mackenzie, the laird (or lord) of the clan lives in a castle; his brother, Dougal, is a war-chieftain. Collum has a harper in his service, just like in days of yore. Claire acts as a healer, or Beaton, to the residents of Castle Leoch, and her disgust at the filthy and barbaric implements and remedies that her predecessor used highlights the "medieval" medicine available at the time. She attends the Gathering, when all of the laird's tenants come to the castle to pledge their fealty with solemn vow, and celebrate with games, drinking, and a boar hunt, and she saves a young boy from the clutches of the fanatical and benighted Father Bain by diagnosing him with accidental poisoning rather than demonic possession. Dougal and the men-at-arms (including Jamie) collect the annual rents from the laird's tenants. Despite the fact that specie is widely used, the Mackenzie tenants often pay their rent in livestock, grain, or other goods. The women in one of the settlements chant songs that have come down through generations of women, going back hundreds of years. The laird's man of law, Ned Gowan, admits to Claire that he came to the Highlands from tame, civilized Edinburgh in search of wilderness and adventure. The English soldiers that Claire meets in Brockton call the Scots uncivilized, brutish, and wild--not because they live in the Highlands, but because they live in the past. Their loyalty is to their local laird, not their distant king; they wear kilts instead of trousers; they speak Gaelic instead of English; they live in crofts and villages, rather than towns and cities.
The trope of the Scottish Highlands as an untamed, uncivilized wilderness goes back to the Middle Ages, when Latin writers posited that Scotland (and Ireland) were at the far edges of the inhabited world, and were home to monsters, wild men, and forbidding topography and landscapes. "Outlander" dramatizes that trope and updates it, so that the Highlanders become medieval people living in the Georgian period, just as out of time as Claire.
* Talking about the tv show in this post, not the books.
** For now.
The medievalism of "Outlander" is there from the outset. Thoroughly modern Claire Beauchamp Randall and her urbane, ardent husband, Frank, venture to the Scottish Highlands for their second honeymoon. In the pilot episode, Claire's (and Frank's) modernity is emphasized over and over again...and especially when she suggests, with a few glances and a tantalizing lack of undergarments, that her husband go down on her in an abandoned castle (he agrees with enthusiasm). Their egalitarian partnership--sexual and otherwise--and Claire's full autonomy are highlighted against the gloomy medieval backdrop, which itself dates from a time when, supposedly, women were little more than chattel and had no autonomy of their own.
Later, Claire steps through the standing stones at Craigh na Dun and is thrown back in time, to 1743. The first thing that happens to her in 1743 is that she's almost raped by a British soldier and the second thing that happens is that she's rescued by a Scot and then taken prisoner--confirming the notion (for the audience and for Claire) that the past is a dangerous place for women. A mysterious local woman, Geillis Duncan, later warns Claire that the Highlands are no place for a woman alone; this warning stands in stark contrast to Claire's memories of the work she did as a nurse on the front lines in WWII, separated from her husband by their respective war duties. By the end of the episode, she ends up at the same castle--Castle Leoch--where she and Frank had their intimate interlude. Only now, Castle Leoch isn't abandoned. It's the bustling seat of Clan Mackenzie and Claire's new home/prison.
Claire's an Englishwoman in the Highlands, a sassenach (foreigner), and her Scots hosts (or captors) are suspicious of her for that reason. Her asynchrony is her secret, something that only she--and the audience--can know.** Claire's "out-of-time-ness" drives much of the plot: her attempts to escape her Scots guards and evade the sadistic British captain who tried to rape her and return to Frank, and her knowledge of the Jacobite Rising of 1745, which virtually destroyed much of the distinctive Highland culture. The audience learns, through voice over and flashback (or is it flash-forward?), that after the Battle of Culloden in 1745, the Highland clans were broken and their language--Gaelic--forbidden by the British. For Claire and for the audience, the outcome of the Rising is both history and foreknowledge, and Claire's anachronism gives rise to nostalgia for a way of life that will soon be lost.
That way of life, which Claire--and the audience--get to know over several episodes, is distinctly medieval, uninterrupted for centuries. Collum Mackenzie, the laird (or lord) of the clan lives in a castle; his brother, Dougal, is a war-chieftain. Collum has a harper in his service, just like in days of yore. Claire acts as a healer, or Beaton, to the residents of Castle Leoch, and her disgust at the filthy and barbaric implements and remedies that her predecessor used highlights the "medieval" medicine available at the time. She attends the Gathering, when all of the laird's tenants come to the castle to pledge their fealty with solemn vow, and celebrate with games, drinking, and a boar hunt, and she saves a young boy from the clutches of the fanatical and benighted Father Bain by diagnosing him with accidental poisoning rather than demonic possession. Dougal and the men-at-arms (including Jamie) collect the annual rents from the laird's tenants. Despite the fact that specie is widely used, the Mackenzie tenants often pay their rent in livestock, grain, or other goods. The women in one of the settlements chant songs that have come down through generations of women, going back hundreds of years. The laird's man of law, Ned Gowan, admits to Claire that he came to the Highlands from tame, civilized Edinburgh in search of wilderness and adventure. The English soldiers that Claire meets in Brockton call the Scots uncivilized, brutish, and wild--not because they live in the Highlands, but because they live in the past. Their loyalty is to their local laird, not their distant king; they wear kilts instead of trousers; they speak Gaelic instead of English; they live in crofts and villages, rather than towns and cities.
The trope of the Scottish Highlands as an untamed, uncivilized wilderness goes back to the Middle Ages, when Latin writers posited that Scotland (and Ireland) were at the far edges of the inhabited world, and were home to monsters, wild men, and forbidding topography and landscapes. "Outlander" dramatizes that trope and updates it, so that the Highlanders become medieval people living in the Georgian period, just as out of time as Claire.
* Talking about the tv show in this post, not the books.
** For now.
Monday, February 23, 2015
Vikings: They Do Things Differently There
| Viking graffiti found in Orkney |
There's plenty about the show that I don't care for (total absence of suspense, tedious love stories, gaping plot holes), but what I love about it is its total commitment to medievalism. The Vikings speak in what sounds like Old Norse, the Anglo-Saxons speak Old English. Aethelstan and his brethren labor in the scriptorium, copying ancient texts and making art to glorify Christianity. Enlightened characters, like Aethelstan and Ecgbert, have heard of the Romans and their achievements, while the common folk believe that giants once ruled England. The blood eagle makes an appearance (just like in "Everything Ravaged, Everything Burned"), Charlemagne and Offa are name-checked, and everyone is dirty (except for the enlightened King Ecgbert, who bathes regularly).
And yet the show is so good at presenting the Northmen and Anglo-Saxons of the late 8th and early 9th centuries as just similar enough to us to be sympathetic, but strange enough to be compelling. I think Aristotle meant something else when he said that drama should be "transporting," but I still argue that "Vikings" transports the viewer to a very different time and place. The show looks good--the settlements, homesteads, and even great shrines (like Winchester) are small and poky, the great halls are big, smoky, and filled with people and animals. The women wear the same style of ornaments that I saw in York, Edinburgh, and London at different Viking exhibits. More importantly, the Northmen on the show are riveting and alien. They are motivated by different things from the viewers (and also the Anglo-Saxons)--the potency of their beliefs and rituals echoes throughout episodes like "A King's Ransom" and "Sacrifice" (dealing with burial and ritual sacrifice, respectively), but also in the repeated insistence on fate, the desire of the Northmen to die in battle, and their gender relations.
The writers have admittedly drawn on some great historical source material: Saxo Grammaticus, Ibn Fadlan's account of his time among the Rus, sagas, annals, and skaldic poetry. But I wonder about another, uncredited source: King Hereafter. Ragnar reminds me of Thorfinn: His watchfulness, his soul-friendship with Aethelstan, his dry wit ("looks like your god really came through for you"), his gift for military and political strategy, and his gift for foresight are all qualities that he has in common with Thorfinn. Even Ragnar's complex relationship with Flokà is somewhat reminiscent of the dynamic between Thorfinn and Rognvald (without the homoeroticism). Perhaps the third season will bring more similarities between their storylines: Ragnar will reign and, like Thorfinn, will journey farther afield (perhaps Constantinople instead of Rome), have his faith in his gods tested, and eventually die in single combat and be called to Valhalla.
Tuesday, August 5, 2014
Railing against Inequality
Rail travel is making a comeback. Not actual rail travel (at least in the United States), but fictional rail travel. Dystopic rail travel.
A very special train, Snowpiercer (Le Transperceniege in the original bédé) is the vehicle for the continuation of humanity in the film (and bédé), and also for the continuation of economic stratification under global capitalism. In the Mockingjay trilogy, Katniss, Peeta, Haymitch, and Effie travel throughout Panem via luxury rail. Both dystopian sci-fi narratives examine economic and political oppression and injustice, income inequality (a bloodless phrase for a life-or-death fact of life for so many people), and the immoral decadence of the wealthy few at the expense of the impoverished many. And in both, the extravagant railway cars, gourmet food, sumptuous furnishings, and spectacular amenities clearly convey the gulf between the starving, dirty, huddled masses and the privileged few who get to to enjoy them.
Locomotives, or trains, first appeared in the middle of the 19th century, but they didn't really begin to incorporate high-end luxe amenities for first-class passengers until railway travel became more widespread in general, at the end of the 19th century. The opulence of long-distance trains, such as The Orient Express, is legendary: servants, fine china and crystal, sterling silver, elaborate meals, and plush carriages for those wealthy, often upper-class, passengers who could afford a first-class ticket. And for the rest? Trains, like ocean liners, are large enough to make the gulf between first-class and third-class passengers impossible to cross. Although it's not easy to use an airplane bathroom in first-class if you're traveling in economy class, one still shuffles through the first- and business-class (and economy "plus") seats on the way to those awful seats in the last row that don't recline, and the crafty economy air traveler can swipe a pillow or a blanket from an unused seat.
As a mass transportation technology, trains are better able to convey vast differences in passenger status than airplanes (or any flying transport). Their length makes it possible to have different entrances, different amenities, and different experiences for passengers, according to the cost of the ticket. And they hark back to the Gilded Age of the late-19th and early-20th centuries, when the gulf between the haves and the have-nots was similar to what it is now. No wonder that the creators of genre books and films have turned to them to realize a vision of a dystopic society that looks a lot like later-capitalist modernity. And no wonder that they're thriving today.
| Katniss on her way to the Capitol. |
Locomotives, or trains, first appeared in the middle of the 19th century, but they didn't really begin to incorporate high-end luxe amenities for first-class passengers until railway travel became more widespread in general, at the end of the 19th century. The opulence of long-distance trains, such as The Orient Express, is legendary: servants, fine china and crystal, sterling silver, elaborate meals, and plush carriages for those wealthy, often upper-class, passengers who could afford a first-class ticket. And for the rest? Trains, like ocean liners, are large enough to make the gulf between first-class and third-class passengers impossible to cross. Although it's not easy to use an airplane bathroom in first-class if you're traveling in economy class, one still shuffles through the first- and business-class (and economy "plus") seats on the way to those awful seats in the last row that don't recline, and the crafty economy air traveler can swipe a pillow or a blanket from an unused seat.
As a mass transportation technology, trains are better able to convey vast differences in passenger status than airplanes (or any flying transport). Their length makes it possible to have different entrances, different amenities, and different experiences for passengers, according to the cost of the ticket. And they hark back to the Gilded Age of the late-19th and early-20th centuries, when the gulf between the haves and the have-nots was similar to what it is now. No wonder that the creators of genre books and films have turned to them to realize a vision of a dystopic society that looks a lot like later-capitalist modernity. And no wonder that they're thriving today.
Friday, December 13, 2013
The Year in Robots
I've been doing some sifting through the year's news stories about robotics and robots to do a round-up post. But then I came across Lewis Black's segment on last night's Daily Show and thought, why bother?
Labels:
current events,
posthumanism,
robots,
science,
tv,
wtf
Wednesday, November 27, 2013
Chess & Mind
I recently started learning something new:
chess.
I never played it, I didn't know anyone who played it, and my total exposure to chess came from books and films in which people played chess (see: Searching for Bobby Fischer, Fresh, The Lymond Chronicles (especially Pawn in Frankincense), The Americans, Cairo Time, WarGames, The West Wing, etc.). In the cultural artifacts that introduced me to the game, it was always heralded as something really hard. When a character plays chess in a story, it tells the audience that the person (Fresh, Jed Bartlet, or Francis Crawford) playing is always several steps ahead of the people around them. Chess players think ahead, they can strategize, they can "see the whole board." And the mathematical nature of chess, especially (so I'm told) at its highest levels, lends itself to computational technology. (I vividly remember the Kasparov-Deep Blue matchup.)
But I confess that I'm confused about how and why chess became a yardstick for intelligence and, in some cases, for humanity, insofar as "human intelligence" is a proxy for what makes us uniquely human. Humans have been building calculating machines for millennia--even before chess was invented. Why is it that the element of human intelligence that is the *easiest* to reproduce with machinery became associated with chess, and used as a marker for intelligence itself? When did this start to happen? And what does this reveal about historical theories of mind and cognition--have they changed sufficiently over the past centuries to reveal any changes in terms of the importance chess as a measure of intellectual capability?
chess.
| The Lewis Chessmen. |
I never played it, I didn't know anyone who played it, and my total exposure to chess came from books and films in which people played chess (see: Searching for Bobby Fischer, Fresh, The Lymond Chronicles (especially Pawn in Frankincense), The Americans, Cairo Time, WarGames, The West Wing, etc.). In the cultural artifacts that introduced me to the game, it was always heralded as something really hard. When a character plays chess in a story, it tells the audience that the person (Fresh, Jed Bartlet, or Francis Crawford) playing is always several steps ahead of the people around them. Chess players think ahead, they can strategize, they can "see the whole board." And the mathematical nature of chess, especially (so I'm told) at its highest levels, lends itself to computational technology. (I vividly remember the Kasparov-Deep Blue matchup.)
But I confess that I'm confused about how and why chess became a yardstick for intelligence and, in some cases, for humanity, insofar as "human intelligence" is a proxy for what makes us uniquely human. Humans have been building calculating machines for millennia--even before chess was invented. Why is it that the element of human intelligence that is the *easiest* to reproduce with machinery became associated with chess, and used as a marker for intelligence itself? When did this start to happen? And what does this reveal about historical theories of mind and cognition--have they changed sufficiently over the past centuries to reveal any changes in terms of the importance chess as a measure of intellectual capability?
Labels:
artificial intelligence,
books,
film,
medieval,
tv
Tuesday, June 4, 2013
Check Out BBC Doc "Mechanical Marvels: Clockwork Dreams"
BBC Four just aired a cracking documentary on automata, written and presented by historian of science Simon Schaffer. It's really good, and you should watch it. It covers early clockwork machinery, jacquemarts (bell-ringers) and clockwork automata, minaturization, revolution, fraud, and the replacement of human workers with machines. I particularly liked the section on Schloss Hellbrunn (which I shall be visiting later this summer) and the way that the "Mechanical Theatre" depicts the nobility's idea of a utopian society, complete with perfectly regular laborers. Schaeffer makes some interesting connections to the fact that horological and artistic innovation rested mainly on low-paid, low-status artisanal workers; these artisanal workers ended up displacing themselves when captains of industry built machines, using the same principles as elaborate, richly decorated luxury automata, to replace human labor.
Schaffer's expertise as a scholar is in early modern science, and he concentrates in the documentary on the automata of the seventeenth and eighteenth centuries. I have a few small emendations to offer to Schaffer's narrative. Although it's true that the regularity of clockwork machinery became used as a metaphor to understand the human body in the early modern period, early modern automata were not the first to mimic natural forms. The ancient Greeks, especially in the Alexandrian School (3rd-1st centuries BCE) designed fabulous automata (driven by pneumatics and hydraulics, rather than the verge-and-foliot escapement and falling weight drive of the early modern period) in the forms of animals and people. And Arabic engineers, in the ninth and thirteenth centuries, wrote detailed treatises on how to build programmable, musical fountains; mechanical servants; and elaborate clocks. It's also interesting to note that in the Middle Ages, descriptions of automata in narrative texts often describe them as perfect servants and as enforcers of different kinds of behavior.
Still, the documentary is a treat, and if you're interested in automata, horology, or the history of technology, you should see it.
Schaffer's expertise as a scholar is in early modern science, and he concentrates in the documentary on the automata of the seventeenth and eighteenth centuries. I have a few small emendations to offer to Schaffer's narrative. Although it's true that the regularity of clockwork machinery became used as a metaphor to understand the human body in the early modern period, early modern automata were not the first to mimic natural forms. The ancient Greeks, especially in the Alexandrian School (3rd-1st centuries BCE) designed fabulous automata (driven by pneumatics and hydraulics, rather than the verge-and-foliot escapement and falling weight drive of the early modern period) in the forms of animals and people. And Arabic engineers, in the ninth and thirteenth centuries, wrote detailed treatises on how to build programmable, musical fountains; mechanical servants; and elaborate clocks. It's also interesting to note that in the Middle Ages, descriptions of automata in narrative texts often describe them as perfect servants and as enforcers of different kinds of behavior.
Still, the documentary is a treat, and if you're interested in automata, horology, or the history of technology, you should see it.
Thursday, May 23, 2013
Game of Thrones as Universal History
| Vincent of Beauvais writing his universal history. BL MS Royal 14 E.i |
These chronicles are a particular and rather weird genre. There is no overarching narrative (although they were often written to legitimate particular dynasties). Chronicles contain dozens, even hundreds, of characters, and they appear and then disappear with no fanfare. There are long stretches of description and exposition punctuated by shocking or terrible events (poisoning, beheading, treason, famine, war). Occasionally, the writer pauses for a digression...a love story, a convoluted plot, an accusation of sorcery. Chronicles end abruptly and often without any kind of denouement. And because universal histories cover synchronous events in different locales, the authors constantly need to signal that the next episode in the chronicle is happening contemporaneously with something else.
A Song of Ice and Fire is a universal history. Martin has created a world with an elaborate backstory and its own mythology. The books encompass the history of Westeros and include the dynastic tales of the Targaryens and the Andals. The shifting POV chapters ensure that the chronicle covers synchronous events. There are hundreds of characters, long stretches of description and exposition, digressions on sorcery or love or treason. Characters that we have gotten to know over hundreds of pages die suddenly...and the story keeps moving. This mirrors universal histories; someone is always getting shot with a stray arrow or choking on a plate of eels at the inopportune moment. Rains of blood, fiery portents, and magical occurrences appear in chronicles; Game of Thrones opens with wights and ends with the marvelous rebirth of dragons, and the dead stag and direwolf of the opening portend the fates of Robert Baratheon and Ned Stark.
The chronicle-nature of Game of Thrones accounts for its strengths and its weaknesses. It's what makes the show so rich and multi-layered, but it also means that there many characters and plots. It's hard to keep track of everyone, and it's also difficult to link the pieces into a larger narrative. So far, Benioff and Weiss are doing a good job, although I wonder how the show will change as the story gets even more complicated. It's also why there are so many digressions in the books (Meereen, anyone?). I'll be interested to see if GRRM will bring any closure or denouement to ASoIaF over the next two books, or if he'll just write "explicitus est liber" and be done with it.
Labels:
books,
GoT,
manuscripts,
medievalism,
research,
tv,
why medieval history matters
Tuesday, April 23, 2013
Notes from The Pedagogue's Desk
Several weeks ago, we began a new unit in the Medievalisms course that I'm teaching this semester. It's on fantasy and fan culture: First, the students watched an episode of Game of Thrones, read this fantastic review essay in the LRB, and did a bunch of internet research on the fansites and wiki sites around ASoIaF. Then they read Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf. Ethan visited class and led a lively and productive conversation about nerd culture, medievalism, fantasy, and role-playing. The following day, Ethan gave a talk to the larger community about the links between college culture and fantasy medievalisms, and then designed and led an evening D&D class.
My co-professor and I are newbs to RPGs, tabletop or otherwise, and we were entirely uncertain, when we first designed the syllabus, how this part of the course would come together.
It was fantastic.
The first half of this unit, on Game of Thrones and fan culture, got students thinking about the fantasy genre and medievalism. It has been challenging, throughout the semester, to help the students move beyond making arguments about accuracy and authenticity (or fidelity). However, once "accuracy" is off the table, as with fantasy, they immediately started to see the different medievalisms at play. The students were able to take the conversation further when they discussed Ethan's book with him, and they were *amazing* at the D&D session. Every single student got really into it, even the skeptics, and they were thoughtful and incisive the next day. They discussed questions of gender, performance, community and expertise, and medievalism, and analyzed their own experiences with the quest that Ethan designed.
The moral of this story: Engage with what the students are interested in (all of the students are interested in medievalism, having read Harry Potter or watched LOTR; others are intense and frequent gamers or LARPers), and then bring in a really smart person to help you with what you don't know about.
My co-professor and I are newbs to RPGs, tabletop or otherwise, and we were entirely uncertain, when we first designed the syllabus, how this part of the course would come together.
It was fantastic.
The first half of this unit, on Game of Thrones and fan culture, got students thinking about the fantasy genre and medievalism. It has been challenging, throughout the semester, to help the students move beyond making arguments about accuracy and authenticity (or fidelity). However, once "accuracy" is off the table, as with fantasy, they immediately started to see the different medievalisms at play. The students were able to take the conversation further when they discussed Ethan's book with him, and they were *amazing* at the D&D session. Every single student got really into it, even the skeptics, and they were thoughtful and incisive the next day. They discussed questions of gender, performance, community and expertise, and medievalism, and analyzed their own experiences with the quest that Ethan designed.
The moral of this story: Engage with what the students are interested in (all of the students are interested in medievalism, having read Harry Potter or watched LOTR; others are intense and frequent gamers or LARPers), and then bring in a really smart person to help you with what you don't know about.
Labels:
academia,
GoT,
medievalism,
tv,
why medieval history matters
Thursday, March 14, 2013
Game of Thrones Is Better on TV
I'm teaching a course on medievalism this semester, and one of things I've assigned is an episode of "Game of Thrones" (S1E7: "You Win Or You Die"). The books are too long to assign for a course that also covers a lot of other material, but I wanted the students to grapple with questions of adaptation; visual tropes of medievalism and high fantasy; and the presence of an interactive on-line community of fans and fan sites.
Adaptation (across media, time period, or country) is one of the through-lines of the course. Students read several different versions of the story of Merlin and Viviane, compare Chrétien de Troyes' Lancelot with Jerry Zucker's "First Knight," and look at medieval and contemporary stories of outlaws and crusaders. For our "Game of Thrones" and interactive fantasy unit, the students aren't reading any of the ASoIaF books, but they are digging deep into winteriscoming.net and other fan sites and wikis to research the characters they'll see in "You Win Or You Die." I hope that this will give them at least a basic introduction into the books and some of the choices that David Benioff and D. B. Weiss made when they adapted the books for HBO. I recently re-watched both seasons over again in preparation for this unit and feel even more strongly than I did before that the tv series is more interesting, more complicated, and more pleasurable than the book series.
There are a few different reasons for this. One has to do with the different media. The books are written in alternating third person POV, which gives the reader a limited view of the action and the other characters. A tv show can't do that. Although the show does focus on particular story lines or characters from episode to episode, it generally presents the action in omniscient third person POV (though there are some first-person POV camera angles). This means that characters whom we know (in the books) only from another character's POV (like Varys, Shae, or Jorah Mormont) become, instead, characters that we know just as well as Tyrion or Dany. This shift in perspective, combined with the talented cast and direction, makes the experience of the tv show richer. Martin isn't very effective at conveying the particularities of each character's interior life in writing. But the actors are *very* good. Jorah Mormont (Iain Glen), is embittered, protective, lethal, and a true believer in Dany's claim. Nikolaj Coster-Waldau made some specific choices as an actor to indicate Jamie Lannister's internal depths (and conflicts). This makes Jamie a much more compelling character than he is in the first two books of the series.
Another leg up that the tv show has over the books also has to do with the limitations of prose in general. Martin is a meticulous world-builder, but that requires an awful lot of description and exposition. Pages and pages of it. But the incredibly high production values on the HBO show mean that the art direction and set design can stand in for much of that description, and provide a richly inhabited and fully realized visual world. Sometimes the dragons look a little cheesy, but the Wall, Winterfell, and Pyke look fantastic. The limitations of Martin's prose, in particular, is another reason the tv show is better. The show's writers have condensed plots, dispensed with minor characters, and made the emotional resonances of the characters more complex. I think this is particularly true of a number of the women characters. It's not that Martin neglected Cersei, but the writers on the show have brought out her rage at being a pawn despite her considerable acumen, and this makes her villainy more plausible. She's a more nuanced character. Instead of the bland Jeyne Westerling, we get Talisa Maegyr of Volantis--an immigrant to Westeros out of conscience. It's also clear that Catelyn Stark has a canny mind for statecraft and diplomacy.
A lot of things still happen on the tv show, but the writers and producers make sure that the events always reveal something about the characters. Melisandre's shadow-assassin murders Renly, but the show gives us a sharp scene between Loras and Margery that illustrates Margery's pragmatism and Loras' anguish. Martin's books are like sprawling, paratactic medieval chronicles, but "Game of Thrones" is like a Victorian novel: it has narrative economy, coherence, and more richly developed characters. So, if you're not watching the show because you haven't read the books yet, skip the books and start watching.
Adaptation (across media, time period, or country) is one of the through-lines of the course. Students read several different versions of the story of Merlin and Viviane, compare Chrétien de Troyes' Lancelot with Jerry Zucker's "First Knight," and look at medieval and contemporary stories of outlaws and crusaders. For our "Game of Thrones" and interactive fantasy unit, the students aren't reading any of the ASoIaF books, but they are digging deep into winteriscoming.net and other fan sites and wikis to research the characters they'll see in "You Win Or You Die." I hope that this will give them at least a basic introduction into the books and some of the choices that David Benioff and D. B. Weiss made when they adapted the books for HBO. I recently re-watched both seasons over again in preparation for this unit and feel even more strongly than I did before that the tv series is more interesting, more complicated, and more pleasurable than the book series.
There are a few different reasons for this. One has to do with the different media. The books are written in alternating third person POV, which gives the reader a limited view of the action and the other characters. A tv show can't do that. Although the show does focus on particular story lines or characters from episode to episode, it generally presents the action in omniscient third person POV (though there are some first-person POV camera angles). This means that characters whom we know (in the books) only from another character's POV (like Varys, Shae, or Jorah Mormont) become, instead, characters that we know just as well as Tyrion or Dany. This shift in perspective, combined with the talented cast and direction, makes the experience of the tv show richer. Martin isn't very effective at conveying the particularities of each character's interior life in writing. But the actors are *very* good. Jorah Mormont (Iain Glen), is embittered, protective, lethal, and a true believer in Dany's claim. Nikolaj Coster-Waldau made some specific choices as an actor to indicate Jamie Lannister's internal depths (and conflicts). This makes Jamie a much more compelling character than he is in the first two books of the series.
Another leg up that the tv show has over the books also has to do with the limitations of prose in general. Martin is a meticulous world-builder, but that requires an awful lot of description and exposition. Pages and pages of it. But the incredibly high production values on the HBO show mean that the art direction and set design can stand in for much of that description, and provide a richly inhabited and fully realized visual world. Sometimes the dragons look a little cheesy, but the Wall, Winterfell, and Pyke look fantastic. The limitations of Martin's prose, in particular, is another reason the tv show is better. The show's writers have condensed plots, dispensed with minor characters, and made the emotional resonances of the characters more complex. I think this is particularly true of a number of the women characters. It's not that Martin neglected Cersei, but the writers on the show have brought out her rage at being a pawn despite her considerable acumen, and this makes her villainy more plausible. She's a more nuanced character. Instead of the bland Jeyne Westerling, we get Talisa Maegyr of Volantis--an immigrant to Westeros out of conscience. It's also clear that Catelyn Stark has a canny mind for statecraft and diplomacy.
A lot of things still happen on the tv show, but the writers and producers make sure that the events always reveal something about the characters. Melisandre's shadow-assassin murders Renly, but the show gives us a sharp scene between Loras and Margery that illustrates Margery's pragmatism and Loras' anguish. Martin's books are like sprawling, paratactic medieval chronicles, but "Game of Thrones" is like a Victorian novel: it has narrative economy, coherence, and more richly developed characters. So, if you're not watching the show because you haven't read the books yet, skip the books and start watching.
Wednesday, June 6, 2012
What Is Dead May Never Die
| Yes. |
"People believed the rod would pin the dead into their graves to prevent them from leaving at midnight and terrorising the living."
Regional customs for dealing with vampires vary. In Venice, those suspected of vampirism were buried with a brick between their teeth (this is confusing to me, as it suggests that vampirism could be detected before someone died).
![]() | |
| More yes. |
Monday, April 16, 2012
Lost Robot Weekend
I've been spending a lot of time thinking about talking heads recently, and haven't had as much time for blogging. But I was delighted to have a serendipitous encounter with two robots this weekend.
1) The Waffle-Bot. He makes waffles drenched in syrup, follows you around, and then forms an emotional attachment that leads to a life-saving intervention. Thanks, Waffle-Bot!
2) "The Punishment of X-4,"Ben Hargrove's Ken Cosgrove's short story about a frustrated robot that exercises the only choice available to it. I always knew I liked that Ken Cosgrove. The shout-out to fantasy and sci-fi literature makes perfect sense in this episode, too. The first episode of "Star Trek" is only a few months away (September 1966), and sci-fi and fantasy fiction were hugely popular in this period. But it looks like the Campbells and the Drapers just don't get it.
1) The Waffle-Bot. He makes waffles drenched in syrup, follows you around, and then forms an emotional attachment that leads to a life-saving intervention. Thanks, Waffle-Bot!
2) "The Punishment of X-4,"
Friday, March 30, 2012
If "Game of Thrones" Is For Nerds, Who Is The NYT For?
Just days before season 2 of "Game of Thrones" is set to premiere, Neil Genzlinger wonders if the show can extend its appeal "beyond Dungeons & Dragons types..." But why? It's already hugely popular, just like the books. Genzlinger suggests that what the series really needs is some kind of outside threat to bring the show "back on track." But one of the best things about the series is that it takes the time to explore at length the shifting allegiances, competing plots, and various contingencies that affect all of Westeros, the frozen North, and beyond the Jade Sea. Genzlinger's point, that "Game of Thrones" is only for nerds and the D&D/fantasy/LARP-ing crowd, seems not only feeble, but misguided. Tens of millions of people read fantasy novels, play fantasy videogames, dress up at the weekend and forge chainmail or eat turkey drumsticks. Interest in medieval fantasy is pretty mainstream. Maybe it's just writers for the NYT who aren't into it. Besides, the show is good enough so that people who might not ordinarily watch will tune in (even if only to be part of the conversation). Hey, I don't love Westerns, but I could not get enough of "Deadwood," and I know plenty of people who hate small-town dramas who loved "Friday Night Lights."
Thursday, November 17, 2011
It's "American Chopper" Meets "A Knight's Tale"!
H/t to MB, my informant on all aspects of modern-day medieval warfare, for the heads-up about the Knights of Mayhem. Sadly, NatGeo is not part of my basic cable package, and I refuse to give KableTown any more of my hard-earned ducats, so I have missed the recent series premiere, and have had to piece things together by relying on the internet.
Holy crap, Lancelot, full-contact jousting is back! Don your greaves and helmet, saddle up your destrier, and aim your lance at your opponent's torso! But as Sir Hugh of the Vale might tell you, it's all fun and games until someone ends up with a lance splinter in his neck.
Holy crap, Lancelot, full-contact jousting is back! Don your greaves and helmet, saddle up your destrier, and aim your lance at your opponent's torso! But as Sir Hugh of the Vale might tell you, it's all fun and games until someone ends up with a lance splinter in his neck.
Tuesday, August 16, 2011
Another Day, Another Necromancer
It's the season of the witch over at HBO, as vampires and witches prepare for a major showdown on True Blood. Putting aside my love of the vampirical, I've found myself drawn to this season's drama because of the witches, in part because of Fiona Shaw's amazing portrayal of a woman possessed by the spirit of a long-dead witch with a battle-axe to grind re: vampires. The dead witch's plan? Possess the vampires and force them to self-immolate in the daylight, just like she did during the Inquisition. Queen Bill clutches at his pearls and fans himself: "They are necromancers!"
There's about ten (okay, four) different definitions of necromancy at work in Bon Temps right now. The witches (who start out being called "Wiccans," rather than necromancers) try and succeed in bring a bird back from the dead, albeit momentarily. (1. Death magic, bringing back animals from the dead.) They're successful because Lafayette (short-order cook, drug dealer, and clear-eyed realist) and Marnie (Wiccan leader, proprietrix of Moongoddess Emporium, and Sad Bird Lady) are both mediums (media?) and can be possessed by the spirits of the dead. (2. Summoning and communing with the spirits of dead people.) Canny vamps, like Eric and Bill, remember when a witch cast a spell on vampires to impel them to mass suicide by sunlight. (3. Controlling the dead.) And they should be worried, because Marnie-as-Antonia is able to force the vampires to do her bidding. (4. Manipulating will.)
Necromancy appears to a pretty elastic term on the show, just like it is historically. At first, I thought that the vampires were using it to define a particular power that witches had over them, since the vampires are dead. But then the witches were doing all this other stuff (even though their endgame is vampire obliteration), all called "necromancy." Gerbert of Aurillac was accused by many of necromancy, but in his case it meant anything from selling his soul to the Devil to practicing the rather vague "dark arts" to foretelling the future. And Gerard of Hereford (and Archbishop of York) was accused of necromancy by his own congregation because he was reading a book of forbidden knowledge--a Roman text on astral science and celestial augury. In the later medieval period, necromancy had a slightly more stable definition--clerical magic, practiced by those with priestly training and Latin knowledge, as a kind of inversion of Christian rites. Certainly Marnie/Antonia and her cohort chant and cast spells in Latin, as opposed to, say, the Greek of Maryann and her cult.
But with all this possession and Imperius-ing to force others--either vampires or humans--to do the bidding of another, it seems like True Blood isn't about sorcery, necromancy, witches, vampires, or even faeries, shifters, and weres anymore, it's about zombies.
There's about ten (okay, four) different definitions of necromancy at work in Bon Temps right now. The witches (who start out being called "Wiccans," rather than necromancers) try and succeed in bring a bird back from the dead, albeit momentarily. (1. Death magic, bringing back animals from the dead.) They're successful because Lafayette (short-order cook, drug dealer, and clear-eyed realist) and Marnie (Wiccan leader, proprietrix of Moongoddess Emporium, and Sad Bird Lady) are both mediums (media?) and can be possessed by the spirits of the dead. (2. Summoning and communing with the spirits of dead people.) Canny vamps, like Eric and Bill, remember when a witch cast a spell on vampires to impel them to mass suicide by sunlight. (3. Controlling the dead.) And they should be worried, because Marnie-as-Antonia is able to force the vampires to do her bidding. (4. Manipulating will.)
Necromancy appears to a pretty elastic term on the show, just like it is historically. At first, I thought that the vampires were using it to define a particular power that witches had over them, since the vampires are dead. But then the witches were doing all this other stuff (even though their endgame is vampire obliteration), all called "necromancy." Gerbert of Aurillac was accused by many of necromancy, but in his case it meant anything from selling his soul to the Devil to practicing the rather vague "dark arts" to foretelling the future. And Gerard of Hereford (and Archbishop of York) was accused of necromancy by his own congregation because he was reading a book of forbidden knowledge--a Roman text on astral science and celestial augury. In the later medieval period, necromancy had a slightly more stable definition--clerical magic, practiced by those with priestly training and Latin knowledge, as a kind of inversion of Christian rites. Certainly Marnie/Antonia and her cohort chant and cast spells in Latin, as opposed to, say, the Greek of Maryann and her cult.
But with all this possession and Imperius-ing to force others--either vampires or humans--to do the bidding of another, it seems like True Blood isn't about sorcery, necromancy, witches, vampires, or even faeries, shifters, and weres anymore, it's about zombies.
Tuesday, June 21, 2011
Colbert Alerts Nation to Threat of Slacker-Bots
Robots that can juggle, hackey-sack, and play the zither. As Colbert notes, what's left for humanity?
Not much.
Not much.
Monday, June 20, 2011
Throne Over
People, it's time to talk about Game of Thrones. Again.
[I'm going to be discussing the first season of the tv show and all four books. Consider yourself alerted.]
Now that the first season of the HBO series is over and I've finished the first four books of Martin's saga (Book 5: A Dance with Dragons will be available on July 12), I can talk about the tv show and the books with some more knowledge. Or at least opinions that are a bit more fully formed.
So, while I dig the opening credit sequence to the show, I think it also points to one of the most serious flaws of Martin's saga, which has carried over to the tv show. There's all this great clockwork machinery that springs into action on the map of Westeros...but it's not in service of anything bigger. Each working piece or set of pieces represents the political machinations in Westeros, but nothing more, like what the stakes are of the story. This is a problem with the plot, not the credit design.
Martin thinks he's writing an epic saga that has aspects of political conspiracy, coming-of-age story, and redemption narrative, but he's actually writing a historical chronicle. In chronicles, the authors are interested only in the elite. Merchants, tinkers, and the great unwashed make few appearances. And Martin writes almost entirely about the elites. Knights, houses, bloodlines and bastardy, special swords, great lords and lesser bannermen are the main focus of A Song of Ice and Fire. Yet the most interesting characters are the ones who are close to these noble families and court culture, but not an accepted part of either (Tyrion, Arya, Daenerys, and Jon Snow, who are never fully part of their grand families, or Petyr, Varys, Bronn, and Davos, who are somewhat unwelcome at court). The characters who aren't well-born, like Yorick or Arya's motley crew, are supporting characters, but we don't really get to know them very well. (The biggest exception to this are the people who live north of the Wall, who are totally awesome and badass, but we don't get to know them well enough, either. Mance Rayder is, like Al Swearengen, someone I'd like to learn more about.)
Chronicles also detail what happens in chronological fashion (history is just one damn thing after another). Even chronicles that aren't annual reports (the Anglo-Saxon Chronicle is the most famous) and were written to justify a particular political outcome or ideology start with extended, often laborious, backstories, starting with Biblical history and moving through ancient Troy and Rome. It's only in the third book, A Storm of Swords, that one gets an inkling of what the larger stakes are and who the main players are going to be. Compare this to another historical fantasy series, The Baroque Cycle, in which the different protagonists in each book are fully realized, and their dependency on one another is gradually revealed before the final, stunning conclusion. Or the two Dorothy Dunnett series, The House of Niccolo and The Lymond Chronicles, in which there are chases, escapes, great successes and crushing failures, love stories, conspiracies and betrayals, and major character growth in each book--even as Dunnett makes it clear to the reader that each book is part of a larger story (told over about 14,000 pages).
Martin's series is like a chronicle in other ways, too. Magic, portents, mythical beasts, preternatural occurrences, and stories of distant lands crop up all the time in chronicles. Violent deaths, often without explanation or obvious motivation, are also a feature of chronicles. In a novel, it's bold and exciting when one of the main characters dies unexpectedly (but seriously, was it that surprising? Ned was doomed from the moment that he decided to go to King's Landing). But it's quite another thing to invest hundreds of pages and a lot of time in story arcs and characters who disappear or are killed (Benjen Stark, Shae, Brienne, the Hound, Oberyn) and it's not clear, in terms of narrative structure, why.
The problems with the tv show that some have remarked on points to this problem with the source material. Ginia Bellafante* noted that the best HBO shows are about some larger issue or set of questions (The Sopranos: Organized crime and the middle-class family; Rome: What is the nature of the polity; Deadwood: Capitalism and US history; The Wire: The futility of the drug war and the decline of the American city). Martin's books contain lots of trees, but not enough forests.
I think that the tv show has done a pretty good job of mitigating this perspectival problem. Yes, there's the clunky sexposition, and loads of boring conversations in the first several episodes, but the writers have brought out the parallelism in each episode (Daenerys and Jon Snow, for example--and I think the writers have given us a nice hint there) and also the humor. Peter Dinklage is hilarious, bringing much-needed comic relief to the material. (Seriously, no one ever cracks a joke or takes a pratfall in Westeros?) The people behind the tv show (including, perhaps, GRRM) have simplified things enough, while also sticking to the slow build-up of the books (the payoff of the final two episodes was totally worth those first somewhat slow episodes).
So am I going to read A Dance with Dragons when it comes out? Probably. There are a lot of things I've enjoyed about the books: Daenerys suckling the dragons, Aemon Targaryen, Sansa's creepy relationship with Petyr, the cultures of the people across the Narrow Sea, and the different religious ideologies. But first I'm going to re-read Dunnett, or Stephenson, or even Rowling, to remember what a gripping series can offer.
*To be fair: Bellafante made that point after her completely lame, wrongheaded, and sexist assertion that fantasy, as a genre, is too dudely for gals. So I think that no one really got past that point.
[I'm going to be discussing the first season of the tv show and all four books. Consider yourself alerted.]
Now that the first season of the HBO series is over and I've finished the first four books of Martin's saga (Book 5: A Dance with Dragons will be available on July 12), I can talk about the tv show and the books with some more knowledge. Or at least opinions that are a bit more fully formed.
So, while I dig the opening credit sequence to the show, I think it also points to one of the most serious flaws of Martin's saga, which has carried over to the tv show. There's all this great clockwork machinery that springs into action on the map of Westeros...but it's not in service of anything bigger. Each working piece or set of pieces represents the political machinations in Westeros, but nothing more, like what the stakes are of the story. This is a problem with the plot, not the credit design.
Martin thinks he's writing an epic saga that has aspects of political conspiracy, coming-of-age story, and redemption narrative, but he's actually writing a historical chronicle. In chronicles, the authors are interested only in the elite. Merchants, tinkers, and the great unwashed make few appearances. And Martin writes almost entirely about the elites. Knights, houses, bloodlines and bastardy, special swords, great lords and lesser bannermen are the main focus of A Song of Ice and Fire. Yet the most interesting characters are the ones who are close to these noble families and court culture, but not an accepted part of either (Tyrion, Arya, Daenerys, and Jon Snow, who are never fully part of their grand families, or Petyr, Varys, Bronn, and Davos, who are somewhat unwelcome at court). The characters who aren't well-born, like Yorick or Arya's motley crew, are supporting characters, but we don't really get to know them very well. (The biggest exception to this are the people who live north of the Wall, who are totally awesome and badass, but we don't get to know them well enough, either. Mance Rayder is, like Al Swearengen, someone I'd like to learn more about.)
Chronicles also detail what happens in chronological fashion (history is just one damn thing after another). Even chronicles that aren't annual reports (the Anglo-Saxon Chronicle is the most famous) and were written to justify a particular political outcome or ideology start with extended, often laborious, backstories, starting with Biblical history and moving through ancient Troy and Rome. It's only in the third book, A Storm of Swords, that one gets an inkling of what the larger stakes are and who the main players are going to be. Compare this to another historical fantasy series, The Baroque Cycle, in which the different protagonists in each book are fully realized, and their dependency on one another is gradually revealed before the final, stunning conclusion. Or the two Dorothy Dunnett series, The House of Niccolo and The Lymond Chronicles, in which there are chases, escapes, great successes and crushing failures, love stories, conspiracies and betrayals, and major character growth in each book--even as Dunnett makes it clear to the reader that each book is part of a larger story (told over about 14,000 pages).
Martin's series is like a chronicle in other ways, too. Magic, portents, mythical beasts, preternatural occurrences, and stories of distant lands crop up all the time in chronicles. Violent deaths, often without explanation or obvious motivation, are also a feature of chronicles. In a novel, it's bold and exciting when one of the main characters dies unexpectedly (but seriously, was it that surprising? Ned was doomed from the moment that he decided to go to King's Landing). But it's quite another thing to invest hundreds of pages and a lot of time in story arcs and characters who disappear or are killed (Benjen Stark, Shae, Brienne, the Hound, Oberyn) and it's not clear, in terms of narrative structure, why.
The problems with the tv show that some have remarked on points to this problem with the source material. Ginia Bellafante* noted that the best HBO shows are about some larger issue or set of questions (The Sopranos: Organized crime and the middle-class family; Rome: What is the nature of the polity; Deadwood: Capitalism and US history; The Wire: The futility of the drug war and the decline of the American city). Martin's books contain lots of trees, but not enough forests.
I think that the tv show has done a pretty good job of mitigating this perspectival problem. Yes, there's the clunky sexposition, and loads of boring conversations in the first several episodes, but the writers have brought out the parallelism in each episode (Daenerys and Jon Snow, for example--and I think the writers have given us a nice hint there) and also the humor. Peter Dinklage is hilarious, bringing much-needed comic relief to the material. (Seriously, no one ever cracks a joke or takes a pratfall in Westeros?) The people behind the tv show (including, perhaps, GRRM) have simplified things enough, while also sticking to the slow build-up of the books (the payoff of the final two episodes was totally worth those first somewhat slow episodes).
So am I going to read A Dance with Dragons when it comes out? Probably. There are a lot of things I've enjoyed about the books: Daenerys suckling the dragons, Aemon Targaryen, Sansa's creepy relationship with Petyr, the cultures of the people across the Narrow Sea, and the different religious ideologies. But first I'm going to re-read Dunnett, or Stephenson, or even Rowling, to remember what a gripping series can offer.
*To be fair: Bellafante made that point after her completely lame, wrongheaded, and sexist assertion that fantasy, as a genre, is too dudely for gals. So I think that no one really got past that point.
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